This is my first serious project in Ued3.0 (I've made a few 'test' maps to get the grips on the editor, and I map mostly in UT99), not yet finished yet, but I'm looking for somewhere to start (everybody did somewhere :D) and some constructive criticism. So far what I have, are the 2 CTF 'base' areas, a central conduit area (fast but dangerous access between both bases and 'side' areas of the map) and multiple 'side' areas. Lighting is at an amount that I thought was suitable for testing purposes (for example, the areas that the bots seem to 'inhabit' as opposed to areas they don't), texture application is not yet finished, and a few static meshes (all stock meshes) have been applied here and there to 'pretty' up the project. Bot pathing has been incorporated to provide a challenge from the bots on the harder difficulty settings (I personally use 'Inhuman', not quite 'godlike' ala 'Xan Kriegor' style), they'll translocate from area to area, snipe when told to defend (sniper points have been included in the path network) and know how to reach the various powerups (which, I for one think I added too many; one U Damage, one Invisibility, one Berserk, and a shield belt, I plan on removing them and only including the belt amongst a powerup). No movers have been added at all (I have no knowledge in Unreal Kismet yet) but I hope to learn that all eventually. Blocking volumes and killZ zones have not been made yet, but remember it's just in its third Beta stage, not really ready (by a long shot) for a real release. Only one custom package has been made for this map; the music file, which was made using all stock music and music stingers (no need to worry about drag and dropping all of those custom soundtracks). Just tell me what to improve (I know there's going to be a LOT so far) and I'll get right on it :D

