I'm working on a map for a final major project at college and im having some issues with one of the main architectural meshes in the map.
the mesh is textured - Quite roughi n quality right now, but it gives general idea. It is uv mapped completely and there are no seams in the texturing.
HOWEVER When you move away from the mesh in game and in the editor, white flickering lines appear around the edge of the mesh. For no apparent reason.
when you move closer to the mesh these dissapear wether on foot or in a vehicle and I cannot seem to find out why.
Unfortunately my tutor, yes the guy that is Supposed to be teaching me has no idea either.
this link will show the mesh and what is wrong.